Amal Dev Parakkat, Stefan Ohrhallinger, Elmar Eisemann, Pooran Memari
The package provides a Delaunay triangulation based surface reconstruction algorithm from an unorganized point set. The reconstructed surface consists of the interface between Voronoi balls, which approximate the interior and exterior medial balls. This package contains the so-called global variant of the ball merge algorithm, which is carefully designed to reconstruct a watertight surface from real-world scanned data sets, exhibiting mild noise, outliers, and small gaps in the data.
creates two watertight meshes approximating the surface, and puts the resulting triangle faces in out_triangles1 and out_triangles2.
As this function creates two shells (outer and inner) the input point set shall only be sampled on a single connected component. Output triangle faces are triple of indices refering to the position of the input points in points.