CGAL 6.0 - 2D and 3D Linear Geometry Kernel
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Kernel::ConstructRay_3 Concept Reference

Definition

Operations

A model of this concept must provide:

Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q)
 introduces a ray with source p and passing through point q.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Vector_3 &v)
 introduces a ray with source p and with the direction given by v.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Direction_3 &d)
 introduces a ray with source p and with direction d.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Line_3 &l)
 introduces a ray with source p and with the same direction as l.
 

#include <Concepts/FunctionObjectConcepts.h>

Definition

Operations

A model of this concept must provide:

Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q)
 introduces a ray with source p and passing through point q.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Vector_3 &v)
 introduces a ray with source p and with the direction given by v.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Direction_3 &d)
 introduces a ray with source p and with direction d.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Line_3 &l)
 introduces a ray with source p and with the same direction as l.