Concept describing the set of requirements for computing a 3x3 rotation matrix that is close to a given 3x3 matrix, together with basic computations used in the class CGAL::Surface_mesh_deformation
. The definition of close depends on the model. The fact that some basic operations are hidden behind a function is to allow to benefit from optimizations like expression template from libraries used to implement models of this concept.
- Refines
DefaultConstructible
- Has models
CGAL::Deformation_Eigen_closest_rotation_traits_3
CGAL::Deformation_Eigen_polar_closest_rotation_traits_3
|
void | add_scalar_t_vector_t_vector_transpose (Matrix &result, double w, const Vector &v1, const Vector &v2) |
| Equivalent to result = result + w * (v1*v2^t)
|
|
void | add__scalar_t_matrix_p_scalar_t_matrix__t_vector (Vector &result, double w1, const Matrix &m1, double w2, const Matrix &m2, const Vector &v) |
| Equivalent to result = result + (w1*m1 + w2*m2) * v
|
|
void | add_scalar_t_matrix_sum_t_vector (Vector &result, double w1, const Matrix &m1, const Matrix &m2, const Matrix &m3, const Vector &v) |
| Equivalent to result = result + w1 * (m1 + m2 + m3) * v
|
|
double | squared_norm_vector_scalar_vector_subs (const Vector &v1, const Matrix &m, const Vector &v2) |
| Returns the squared norm of v1 - m*v2
|
|
Matrix | identity_matrix () |
| Returns an identity matrix.
|
|
Matrix | zero_matrix () |
| Returns a matrix initialized with zeros.
|
|
Vector | vector (double x, double y, double z) |
| Returns the vector (x,y,z)
|
|
double | vector_coordinate (const Vector &v, int i) |
| Returns i -th coefficient of a vector.
|
|
void | compute_close_rotation (const Matrix &m, Matrix &R) |
| Computes a rotation matrix close to m and places it into R
|
|