CGAL 6.0 - Triangulated Surface Mesh Shortest Paths
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Modify the algorithm to support more efficient incremental construction
Add parallelization to the algorithm
Add methods for computing the ridge tree using the output of the algorithm
Add methods for computing shortest paths from geodesic sources as well
FaceListGraph
concept. CGAL::Surface_mesh_shortest_path<SurfaceMeshShortestPathTraits,VertexIndexMap, HalfedgeIndexMap, FaceIndexMap, VertexPointMap>
CGAL::Surface_mesh_shortest_path_traits<Kernel, FaceListGraph>
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Concepts | |
Traits Classes | |
Files | |
file | Surface_mesh_shortest_path.h |
Convenience header file only including CGAL/Surface_mesh_shortest_path/Surface_mesh_shortest_path.h and CGAL/Surface_mesh_shortest_path/Surface_mesh_shortest_path_traits.h . | |
Classes | |
class | CGAL::Surface_mesh_shortest_path< Traits, VIM, HIM, FIM, VPM > |
Computes shortest surface paths from one or more source points on a surface mesh. More... | |